This commit implements a massive refactor of the repository, and moves the build system over to use Mage (magefile.org) which should allow seamless building across multiple platforms.
152 lines
3.4 KiB
Go
152 lines
3.4 KiB
Go
// Copyright 2014-2017 Ulrich Kunitz. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package lzma
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// states defines the overall state count
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const states = 12
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// State maintains the full state of the operation encoding or decoding
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// process.
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type state struct {
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rep [4]uint32
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isMatch [states << maxPosBits]prob
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isRepG0Long [states << maxPosBits]prob
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isRep [states]prob
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isRepG0 [states]prob
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isRepG1 [states]prob
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isRepG2 [states]prob
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litCodec literalCodec
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lenCodec lengthCodec
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repLenCodec lengthCodec
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distCodec distCodec
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state uint32
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posBitMask uint32
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Properties Properties
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}
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// initProbSlice initializes a slice of probabilities.
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func initProbSlice(p []prob) {
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for i := range p {
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p[i] = probInit
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}
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}
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// Reset sets all state information to the original values.
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func (s *state) Reset() {
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p := s.Properties
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*s = state{
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Properties: p,
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// dict: s.dict,
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posBitMask: (uint32(1) << uint(p.PB)) - 1,
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}
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initProbSlice(s.isMatch[:])
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initProbSlice(s.isRep[:])
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initProbSlice(s.isRepG0[:])
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initProbSlice(s.isRepG1[:])
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initProbSlice(s.isRepG2[:])
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initProbSlice(s.isRepG0Long[:])
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s.litCodec.init(p.LC, p.LP)
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s.lenCodec.init()
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s.repLenCodec.init()
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s.distCodec.init()
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}
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// initState initializes the state.
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func initState(s *state, p Properties) {
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*s = state{Properties: p}
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s.Reset()
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}
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// newState creates a new state from the give Properties.
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func newState(p Properties) *state {
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s := &state{Properties: p}
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s.Reset()
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return s
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}
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// deepcopy initializes s as a deep copy of the source.
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func (s *state) deepcopy(src *state) {
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if s == src {
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return
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}
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s.rep = src.rep
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s.isMatch = src.isMatch
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s.isRepG0Long = src.isRepG0Long
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s.isRep = src.isRep
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s.isRepG0 = src.isRepG0
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s.isRepG1 = src.isRepG1
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s.isRepG2 = src.isRepG2
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s.litCodec.deepcopy(&src.litCodec)
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s.lenCodec.deepcopy(&src.lenCodec)
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s.repLenCodec.deepcopy(&src.repLenCodec)
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s.distCodec.deepcopy(&src.distCodec)
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s.state = src.state
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s.posBitMask = src.posBitMask
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s.Properties = src.Properties
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}
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// cloneState creates a new clone of the give state.
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func cloneState(src *state) *state {
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s := new(state)
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s.deepcopy(src)
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return s
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}
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// updateStateLiteral updates the state for a literal.
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func (s *state) updateStateLiteral() {
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switch {
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case s.state < 4:
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s.state = 0
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return
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case s.state < 10:
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s.state -= 3
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return
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}
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s.state -= 6
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}
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// updateStateMatch updates the state for a match.
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func (s *state) updateStateMatch() {
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if s.state < 7 {
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s.state = 7
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} else {
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s.state = 10
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}
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}
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// updateStateRep updates the state for a repetition.
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func (s *state) updateStateRep() {
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if s.state < 7 {
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s.state = 8
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} else {
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s.state = 11
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}
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}
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// updateStateShortRep updates the state for a short repetition.
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func (s *state) updateStateShortRep() {
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if s.state < 7 {
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s.state = 9
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} else {
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s.state = 11
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}
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}
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// states computes the states of the operation codec.
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func (s *state) states(dictHead int64) (state1, state2, posState uint32) {
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state1 = s.state
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posState = uint32(dictHead) & s.posBitMask
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state2 = (s.state << maxPosBits) | posState
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return
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}
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// litState computes the literal state.
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func (s *state) litState(prev byte, dictHead int64) uint32 {
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lp, lc := uint(s.Properties.LP), uint(s.Properties.LC)
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litState := ((uint32(dictHead) & ((1 << lp) - 1)) << lc) |
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(uint32(prev) >> (8 - lc))
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return litState
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}
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