Use quint64 everywhere for the transform rounds number.
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@@ -57,7 +57,7 @@ public:
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m_backend->processInPlace(data);
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}
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inline void processInPlace(QByteArray& data, int rounds) {
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inline void processInPlace(QByteArray& data, quint64 rounds) {
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Q_ASSERT(rounds > 0);
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m_backend->processInPlace(data, rounds);
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}
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